Distributed Learning
or e-Learning Environments:
According to the authors, distributed learning is any
educational or training experience that uses a variety of means, including
technology, to enable learning. It can provide for intentional and incidental
learning outcomes and may be separated by time, distance, or both. Distributed
learning includes, but is not limited to distance learning and online learning
and can take many forms. In my classroom distance learning will include podcasts,
video lectures, webquests and wikis. As a classroom teacher, I also see the use
of distributed learning as a support tool for other teachers in the form of
informal training, collaborations and planning opportunities.
Reusable Design or
Learning Objects:
Reusability is defined
as the ability to use the resource multiple times in multiple ways and in
multiple contexts. Reusability also encompasses the ability of developers to
use a resource as a building block in their own work. One way I intend to use reusable
design is to create my own website and post my own content to link to for
lesson purposes. I will make my own short videos and podcasts to enhance my
classroom presentations. I could update and enhance my materials as needed. Learning objects are individual components of learning materials that can be aggregated or disaggregated to form instructional units of varying size. I see this manifesting itself in my classroom in the form of thematic units that can be used as a whole or in part as well as being used in across the disciplines.
Rich Media:
Rich media is defined
as learning products that incorporate high-end media such as video animation,
sound, and simulation. I currently use some rich media but I can expect to use it
much more in the future.
For instance, I use
powerpoints quite often but I have been experimenting with adding video such as
podcasts, virtual tours and other interactive material to make the lesson more
engaging and the learning more meaningful.